Cloudbreaker weapons are shaped by both stats and geometry. A strong weapon placed in the wrong direction can underperform, while mixed coverage helps you keep killing as you circle for XP and objectives.
Long Cannon
A directional ranged weapon. Demo players quickly learn that its facing matters and rotate it to cover the route they intend to fly.
Laser
The laser damages enemies in a line. It can post excellent damage numbers when aligned with dense packs, but narrow coverage can leave blind sides.
Missile Launcher
Missiles are directional but home toward enemies after launch, making them more forgiving than a fixed beam.
Orbiter
A melee-style weapon that circles the ship. It pairs naturally with close-range play and relics or fields that boost melee damage.
Repulsor
The Repulsor pushes back and damages nearby enemies. It is less about raw DPS than creating breathing room when fast enemies crowd the hull.
Build 1.0.4 (September 29): Firing Line
The September 29 Steam notes stopped Firing Line from slowing and shrinking parts that face away from it. A rear-facing gun sitting behind a Firing Line no longer pays that size and speed tax. The notes do not change anything else about Firing Line.
Build 1.0.4 (September 29): Laser, missiles and Railgun
Laser beams were aiming as if the hull sat level, so they pointed wide whenever the ship tilted or turned, and sat mirrored on the Frigate. They also no longer lock onto targets that are off screen. Missile Launcher Bombardment was dealing almost no damage once a lot of missiles were in the air - its trail explosions were falling behind the missiles and landing in empty space. The Railgun top cell also failed to pick the part up while an empty cell below it did.
Build 1.0.4 (September 29): Mirror Link
Mirror Link was ignoring cores, and treating two copies of a part that had taken the same upgrade as different. If a mirrored pair looked broken after identical upgrades, that was the bug.
