Cloudbreaker weapons are shaped by both stats and geometry. A strong weapon placed in the wrong direction can underperform, while mixed coverage helps you keep killing as you circle for XP and objectives.
Long Cannon
A directional ranged weapon. Demo players quickly learn that its facing matters and rotate it to cover the route they intend to fly.
Laser
The laser damages enemies in a line. It can post excellent damage numbers when aligned with dense packs, but narrow coverage can leave blind sides.
Missile Launcher
Missiles are directional but home toward enemies after launch, making them more forgiving than a fixed beam.
Orbiter
A melee-style weapon that circles the ship. It pairs naturally with close-range play and relics or fields that boost melee damage.
Repulsor
The Repulsor pushes back and damages nearby enemies. It is less about raw DPS than creating breathing room when fast enemies crowd the hull.
